Class ScenarioDescriptor.Builder
java.lang.Object
dev.itsharshxd.zentrix.api.scenario.ScenarioDescriptor.Builder
- Enclosing class:
ScenarioDescriptor
Fluent builder for
ScenarioDescriptor.-
Method Summary
Modifier and TypeMethodDescription@NotNull ScenarioDescriptor.Builderannouncement(@NotNull String... lines) The lines this scenario suggests announcing when a match running it starts.@NotNull ScenarioDescriptor.Builder@NotNull ScenarioDescriptorbuild()@NotNull ScenarioDescriptor.BuilderconflictsWith(@NotNull String... scenarioIds) @NotNull ScenarioDescriptor.BuilderconflictsWithCapability(@NotNull ScenarioCapability... values) Declares the gameplay areas this scenario cannot share a match with.@NotNull ScenarioDescriptor.BuilderconflictsWithCapability(@NotNull String... capabilityIds) Declares conflicting capabilities by identifier.@NotNull ScenarioDescriptor.Builder@NotNull ScenarioDescriptor.Builderdescription(@NotNull String... lines) @NotNull ScenarioDescriptor.BuilderdisplayName(@Nullable String displayName) @NotNull ScenarioDescriptor.BuilderenabledByDefault(boolean enabledByDefault) Whether the scenario is enabled before an administrator configures it.@NotNull ScenarioDescriptor.Buildericon(@NotNull org.bukkit.Material icon) @NotNull ScenarioDescriptor.Builderpriority(int priority) Higher activates and receives gameplay hooks earlier.@NotNull ScenarioDescriptor.Builderprovides(@NotNull ScenarioCapability... values) Declares the gameplay areas this scenario takes charge of.@NotNull ScenarioDescriptor.BuilderDeclares provided capabilities by identifier, for configuration-driven scenarios.@NotNull ScenarioDescriptor.BuilderrequiresPlugin(@NotNull String... pluginNames) @NotNull ScenarioDescriptor.Buildersetting(@NotNull ScenarioSetting setting) @NotNull ScenarioDescriptor.Buildersettings(@NotNull ScenarioSetting... values) @NotNull ScenarioDescriptor.Builder@NotNull ScenarioDescriptor.Builder@NotNull ScenarioDescriptor.Buildervotable(boolean votable) Whether players may vote for this scenario.
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Method Details
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displayName
@NotNull public @NotNull ScenarioDescriptor.Builder displayName(@Nullable @Nullable String displayName) -
description
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announcement
The lines this scenario suggests announcing when a match running it starts.Optional. Leaving it out lets the locale's shared announcement layout describe the scenario from its name and description, and a server owner can override whatever is given here in the locale file either way.
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icon
@NotNull public @NotNull ScenarioDescriptor.Builder icon(@NotNull @NotNull org.bukkit.Material icon) -
version
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authors
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priority
Higher activates and receives gameplay hooks earlier. -
dependsOn
@NotNull public @NotNull ScenarioDescriptor.Builder dependsOn(@NotNull @NotNull String... scenarioIds) -
conflictsWith
@NotNull public @NotNull ScenarioDescriptor.Builder conflictsWith(@NotNull @NotNull String... scenarioIds) -
provides
@NotNull public @NotNull ScenarioDescriptor.Builder provides(@NotNull @NotNull ScenarioCapability... values) Declares the gameplay areas this scenario takes charge of.Use this instead of naming every scenario that might one day get in the way: a scenario conflicting with the capability keeps clear of this one without either side knowing the other.
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provides
@NotNull public @NotNull ScenarioDescriptor.Builder provides(@NotNull @NotNull String... capabilityIds) Declares provided capabilities by identifier, for configuration-driven scenarios. -
conflictsWithCapability
@NotNull public @NotNull ScenarioDescriptor.Builder conflictsWithCapability(@NotNull @NotNull ScenarioCapability... values) Declares the gameplay areas this scenario cannot share a match with.Passing a capability this scenario also provides makes it mutually exclusive with every other scenario providing the same one.
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conflictsWithCapability
@NotNull public @NotNull ScenarioDescriptor.Builder conflictsWithCapability(@NotNull @NotNull String... capabilityIds) Declares conflicting capabilities by identifier. -
requiresPlugin
@NotNull public @NotNull ScenarioDescriptor.Builder requiresPlugin(@NotNull @NotNull String... pluginNames) -
tags
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setting
@NotNull public @NotNull ScenarioDescriptor.Builder setting(@NotNull @NotNull ScenarioSetting setting) -
settings
@NotNull public @NotNull ScenarioDescriptor.Builder settings(@NotNull @NotNull ScenarioSetting... values) -
votable
Whether players may vote for this scenario. Defaults to true. -
enabledByDefault
Whether the scenario is enabled before an administrator configures it. -
build
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